Adobe flash professional cs6 animation tutorial pdf free

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Adobe flash professional cs6 animation tutorial pdf free

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The timeline is laid out from left to right, starting with Frame 1. It not only reports the details, but it also gives you the tools to make changes, as shown in this little exercise:. Selection and Transform tools are at the top, followed by Drawing tools. Holds predesigned components you can use in your Flash projects. If you ignore accessibility, you eliminate a whole audience who might otherwise benefit from your content. As you create new documents, Flash adds them to this list. Magazine Cover Design in InDesign.❿
 
 

Adobe flash professional cs6 animation tutorial pdf free.How to Cheat in Adobe Flash CS6: The Art of Design and Animation

 
Free Design Course. In many ways, the Properties panel is Command Central as you work with your animation, because it gathers all the pertinent details for the objects you work with and displays them in one place. The Workspace Switcher is a menu in the upper-right corner of the Flash window, next to prpfessional search box.

 

Adobe flash professional cs6 animation tutorial pdf free

 

Add text to your poster Add pictures to your poster Add graphs. Adobe Dreamweaver audience needs for a website. You ll get hands-on experience using the industry s leading. Li kewhatyou see? FLV files can be output. In the following tutorial you will learn how to create a simple circus tent icon. You may discover some interesting things about. Motion-Tweened Animation With motion tweening, you can easily create motion effects for the objects in your Flash movies. Kites flying, balls bouncing, rocks rolling.

Objective Summary of the Project General objectives for the project in its entirety are: Design a banner. Dear Candidate, In preparation for the Graphic Design and Illustration certification exam, we ve put together a set of practice materials and example exam items for you to review.

What you ll find in this. Graphic Design Active Layer- When you create multi layers for your images the active layer, or the only one that will be affected by your actions, is the one with a blue background in your layers palette. Satisfy all the examples and exercises given. Apply the appropriate animation for the facial expressions. How to get started in Flash 2. Creating layers and adding content 3.

Tweening or animating between two keyframes 4. How to import multiple images. Graphic Design Studio Guide This guide is distributed with software that includes an end-user agreement, this guide, as well as the software described in it, is furnished under license and may be used. Logo Design Studio Pro Guide This guide is distributed with software that includes an end-user agreement, this guide, as well as the software described in it, is furnished under license and may be used.

How do I integrate components and dynamic text boxes with the animated map? How do. Most animation. We will cover. Flash Tutorial Part I This tutorial is intended to give you a basic overview of how you can use Flash for web-based projects; it doesn t contain extensive step-by-step instructions and is therefore not.

Creating a logo Welcome to CorelDRAW, a comprehensive vector-based drawing and graphic-design program for the graphics professional. In this tutorial, you will create a logo for an imaginary coffee shop. A navigation bar.

C: Options bar- controls specific to the tool you are using at the time. Animated Impressionism with Adobe After Effects This tutorial covers a technique for animating paint strokes applied to a still image so that it appears to be a work of impressionistic art. Adobe After. ClarisWorks 5. Page 3 Course Description and Organization Page 4 Technology Requirements Brainstorm your Ad Concept and identify the 5 components 2.

Storyboard your ad concept 3. Develop the visual components 4. Develop banner ad web. Adobe Flash Catalyst CS5. How to create pop-up menus Pop-up menus are menus that are displayed in a browser when a site visitor moves the pointer over or clicks a trigger image. Items in a pop-up menu can have URL links attached.

But with our Adobe Certified Instructor led class. Recipes4Success You can use the drawing tools and path animation tools in Frames to create illustrated cartoons. In this Recipe, you will draw and animate a rocket ship. All Rights Reserved. Once you harness this powerful tool, you ll be able to easily create stunning.

To Begin Customize Office Each of us needs to set up a work environment that is comfortable and meets our individual needs. As you work with Office , you may choose to modify the options that are available.

Adobe After Effects CS6 Project 6 guide How to rotoscope in Adobe After Effects Rotoscoping is an animation technique in which you draw, paint, or add other visual effects in a layer over live-action film.

Whether you plan to design or illustrate multimedia. All rights. Adjust text with the Character panel and change alignment with the Paragraph panel or Control. How to create buttons and navigation bars Adobe Fireworks CS3 enables you to design the look and functionality of buttons, including links and rollover features.

After you export these buttons from Fireworks,. Flash has opened up a whole new world for digital animators. You can rotoscope with it,. In using this tutorial you will learn to design a site. Information in this document is subject to change without notice. To create a proper sequence of animation, the most important panel is the Timeline panel. Here, we create the animation sequence with the help of layers, frames, components, and play head buttons.

With the help of this program, the user can create characters as well as motion graphic animations. Adobe Flash CS6 has some remarkable advantages over other animation programs; such as-.

To create a simple animation sequence on Adobe Flash CS6, we need to learn the basics of animations such as Timeline tools, Tool panel, creating frames and symbols, and using Layers panel. There are five methods of animations that can be used to animate any image or artwork. The user must understand the approach of each animation process and use the subsequent procedure to create animation sequences.

In the below example we will learn a simple method of creating and applying classic tweens and motion tweens.

Frame by Frame animation is used for character animation sequences. In this method, we create and edit each frame one by one while moving the character ahead in the sequence. This function helps in viewing the sketch of the last designed frame as a source point.

This type of animation is complex yet very accurate and precise. You can use these tools to choose a color from the Color palette before you click one of the drawing icons to begin drawing or afterward to change the colors, as discussed in Chapter 2. Flash applies that color to the stage as you draw.

For example, when you select the Zoom tool from the View section of the Tools panel, the Options section displays an Enlarge icon and a Reduce icon that you can use to change the way the Zoom tool works Figure On the Tools panel, when you click each tool, the Options section shows you buttons that let you modify that particular tool.

In many ways, the Properties panel is Command Central as you work with your animation, because it gathers all the pertinent details for the objects you work with and displays them in one place. Select an object, and the Properties panel displays all of its properties and settings. The Properties panel usually appears when you open a new document. For example, if you select a text field, the Properties panel lists the typeface, font size, and text color.

You also see information on the paragraph settings, like the margins and line spacing. Here, because a text field is selected, the Properties panel gives you options you can use to change the typeface, font size, font color, and paragraph settings.

Click the triangular expand and collapse buttons to show and hide details in the Properties panel. Fortunately, the various panels and tools work consistently. For example, many objects have settings that determine their onscreen positions and define their width and height dimensions.

These common settings usually appear at the top of the Properties panel, and you set them the same way for most kinds of objects. The Library panel Figure is a place to store objects you want to use more than once.

This trick saves time and ensures consistency to boot. In the upper-right corner of most panels is an Options menu button. When you click this button, a menu of options appears—different options for each panel. For example, the Color Swatch panel lets you add and delete color swatches. Storing simple images as reusable symbols in the Library panel does more than just save you time: It saves you file size, too.

Using the Library panel you see here, you can preview symbols, add them to the stage, and easily add symbols you created in one Flash document to another. For now, Table gives a thumbnail description and notes the page where the panel is described in detail.

Table Flash Panels and their uses in order as they appear on the Window menu. Technically, the timeline is just another panel. You can move, hide, expand, and collapse the timeline just as you would any other panel. See Frame-by-Frame Animation for more.

A powerful tool used to create and control animation effects. See A Tour of the Motion Editor for more. Perhaps the most frequently used panel of all—it holds drawing, selecting, and coloring tools. Everything that appears on the stage has properties that define its appearance or characteristics. Even the stage has properties, like width, height, and background color. See Color Tools for more. Holds graphics, symbols, and entire movies that you want to reuse.

See Symbols and Instances for more. When you want to share buttons, classes, or sounds among several different Flash documents, use the common libraries. See the tip on Tip for more. Serves up dozens of predesigned animations. See Applying Motion Presets for more. You use this panel to write ActionScript code.

The Actions panel provides a window for code, a reference tool for the programming language, and a visual display for the object-oriented nature of the code. Specific bits of code perform timeline tricks, load or unload graphics, handle audiovisual tasks, and program buttons.

See the box on Create an Event Handler in a Snap for more. The earlier version of ActionScript version 2. Messages explain the location of an error and provide hints as to what went wrong. See Setting and Working with Breakpoints for more. Additional panels to help you find errors in your ActionScript programs. See Analyzing Code with the Debugger for more. The display uses a tree structure to show the relationship of the elements.

Another place to debug ActionScript programs. The Output panel is used to display text messages at certain points as a program runs. See Using the Output Panel and trace Statement for more.

Lets you align and arrange graphic elements on the stage. See Aligning Objects with the Align Tools for more. Lets you select and apply colors to graphic elements. See Advanced Color and Fills for more.

Provides details about objects, like their location and dimensions. The Info panel also keeps track of the cursor location and the color immediately under the cursor. Colors and gradients that you can apply to graphic elements. You can create your own swatches for colors you want to reuse.

See Specifying Colors for ActionScript for more. Lets you change the size, shape, and position of graphic elements on the stage. You can even use the Transform panel to reposition or rotate objects in 3-D space. See Transforming Objects for more. Holds predesigned components you can use in your Flash projects.

See Reversing Frames in the Timeline for more. Provides compatibility with older animations. Flash CS6 displays component properties in the Properties panel. Earlier versions of Flash used the Component Inspector. See the box on Learning the Parameters for more. Tools that help you ensure that vision- and hearing-impaired folks can enjoy the animations you create using Flash. See the box on Why Accessibility Matters.

Lets you backtrack or undo specific steps in your work. Flash keeps track of every little thing you do to a file, starting with the time you created it or the last time you opened it. You can also use this panel to save a series of commands you want to reuse later.

Helps you organize and manage your scenes. You can break long Flash animations into separate scenes, as described on Working with Scenes. Need to create an animation or application that works in different languages?

Using the Strings panel, you can create and manage multi-language versions of the text. Used only with ActionScript 2. The term accessibility refers to how easy it is for folks with physical or developmental challenges like low or no vision to understand or interact with your animation.

But there is help. Thanks to U. If you ignore accessibility, you eliminate a whole audience who might otherwise benefit from your content. For the tutorials in this section, you need a Flash animation to practice on. Other Missing CD files for this book are named the same way. You can download all the exercise files in a single ZIP file or you can grab them chapter by chapter.

The Missing CD also includes links to all the web-based resources mentioned in this book. When the Open dialog box appears, navigate to the file you just downloaded, and then click Open. When you open a document, the Welcome screen disappears. Flash shows you the animation on the stage, surrounded by the usual timeline, toolbars, and panels. After you open the exercise in Flash, your screen should look like this.

At the bottom, the timeline shows two layers—one named background and the other, wheel. The stage shows surprise, surprise a background and a wheel. To the right, the Properties panel displays the properties for the document. The Properties panel appears docked to the right side of the stage when you open a new document. As shown in Figure , it shows the Property settings for objects. Initially, it shows the properties for the Flash document itself.

Click another object, such as the wheel, and you see its properties. Why are properties so important? They give you an extremely accurate description of objects. If you need to precisely define a color or the dimensions of an object, the Properties panel is the tool to use.

It not only reports the details, but it also gives you the tools to make changes, as shown in this little exercise:. At the top of the Tools panel, click the Selection tool solid arrow. The Properties panel shows the properties for your Flash document.

Left: When you first open a document, the Properties panel shows property settings for the document. Right: Select the wheel in the document, and you see its properties.

Click the triangle buttons to expand and collapse the subpanels. Click the triangle button to open the Properties subpanel. The button works like a toggle to open and close the subpanel. The background color of the stage changes to the color you chose. Information about the wheel fills the Properties panel. The wheel is a special type of object called a Movie Clip symbol.

For more details on locking layers, see Locking and Unlocking Layers. But you can resize the stage at any time. With the Selection tool, click on a blank area of the stage to make sure nothing on the stage is selected. In the Properties panel, open the Properties subpanel, and then click the Edit button. The Document Settings window appears, as shown in Figure At the top of the window are boxes labeled Dimensions. The Document Settings dialog box puts several related settings in one place.

You can change both the width and the height. Undo works like it does in most programs, undoing your last action, and you can press it multiple times to work your way back through your recent actions. When your Flash project gets big or complicated, you may want to focus on just a portion of the stage. In the Tools panel, click the Zoom tool, which looks like a magnifying glass Figure Click any spot you want to zoom in on, and you get a closer view.

As an alternative, you can click and drag over an area to zoom in with more precision. As you drag, a rectangle appears to mark the area of interest. Choose the Zoom tool and then click the stage to zoom in on your Flash document. Hold the Alt Option key down to zoom out. Using the Zoom tool, you can get so close that you see individual pixels in your artwork.

Very handy for some operations. Even easier, choose the Hand tool H and then click and drag the stage within the viewing area. Want to zoom out? Hold down the Alt Option key as you use the Zoom tool. Each time you click, you see more and more of the stage. Directly above the stage is the Edit bar. A menu on the Edit bar sets the Magnification or Zoom property as a percentage, as shown in Figure The Magnification menu in the Edit bar gives you a quick readout on the Zoom factor.

Enough studying panels and tools—Flash is an animation program.